详细信息

基于VC++的OpenGL三维动画仿真及场景漫游的实现    

Implementation of OpenGL 3D animation simulation and scene walkthrough based on VC++

文献类型:期刊文献

中文题名:基于VC++的OpenGL三维动画仿真及场景漫游的实现

英文题名:Implementation of OpenGL 3D animation simulation and scene walkthrough based on VC++

作者:刘升[1];王行愚[1];游晓明[1]

机构:[1]华东理工大学信息科学与工程学院

年份:2006

卷号:27

期号:17

起止页码:3235

中文期刊名:计算机工程与设计

外文期刊名:Computer Engineering and Design

收录:CSTPCD;;北大核心:【北大核心2004】;CSCD:【CSCD_E2011_2012】;

语种:中文

中文关键词:场景建模;仿真;视点漫游;OpenGL;三维动画

外文关键词:scene modeling; simulation; view-port roam; OpenGL; 3D Animation

摘要:介绍了基于VisualC++编程环境及OpenGL图形标准的三维物体运动仿真及场景漫游系统的开发方法。并且以一虚拟导弹按照抛物线飞行并击中目标靶后爆炸为例,详细讨论了如何解决三维动画仿真及场景漫游的一些关键技术,如场景的建模,蓝天白云的模拟,目标靶的绘制,导弹实体的绘制及运动控制,视点漫游技术的实现等。
The development method of 3D model movement imitation and scene walkthrough system based on visual C++ and OpenGL graphical criterion is introduced. By illustrating with a virtual missile, .which is supposed to fly strictly according to parabola and exploded after hitting the target, the key technologies how to solve 3D animation simulation and scene roam problem, such as scene modeling, simulation of visual sky, drawing of target, drawing and movement controlling of 3D missile, implementation of view-port roam, are expounded.

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