详细信息
Virtual Network Marathon with immersion, scientificalness, competitiveness, adaptability and learning ( SCI-EXPANDED收录 EI收录)
文献类型:期刊文献
英文题名:Virtual Network Marathon with immersion, scientificalness, competitiveness, adaptability and learning
作者:Zhang, Mingmin[2];Xu, Mingliang[1];Han, Lizhen[2];Liu, Yong[2];Lv, Pei[2];He, Gaoqi[3]
机构:[1]Zhengzhou Univ, Sch Informat Engn, Zhengzhou 450001, Henan, Peoples R China;[2]Zhejiang Univ, State Key Lab CAD&CG, Hangzhou 310003, Zhejiang, Peoples R China;[3]E China Univ Sci & Technol, Sch Comp S&T, Shanghai 200237, Peoples R China
年份:2012
卷号:36
期号:3
起止页码:185
外文期刊名:COMPUTERS & GRAPHICS-UK
收录:;EI(收录号:20121314895222);WOS:【SCI-EXPANDED(收录号:WOS:000303221000008)】;
基金:This work is supported by NSFC projects (Grant no. 61170318, 61173117, 61170223 and 61003197), and by the Open Project Program of the State Key Lab of CAD&CG (Grant no. A1209), Zhejiang University. The authors would like to acknowledge Pengyu Zhu, Nanxiang, Kangkan Wang, Pengjie Wang and Yongqing Li for improving the system. We thank the anonymous reviewers for their suggestions and comments, which helped us greatly in improving this paper.
语种:英文
外文关键词:Serious game; Exergame; Virtual sports; Virtual reality; Non-player modeling; Adaptive game AI
摘要:In this paper, we present an exergame called VNM (Virtual Network Marathon). The VNM employs specially devised treadmills for running in an immersive virtual environment on a local area network or the Internet. The treadmills have various sensors embedded within them for collecting body performance data. These treadmills are then connected with computers or Set-Top-Boxes (STBs) to synchronously control the player's avatar in a virtual game environment. VNM is implemented on a novel ISCAL (Immersion, Scientificalness, Competitiveness, Adaptability and Learning) model for exergame design. The exercise time and intensity strictly conform to the physical exercise guidelines of the ACSM (American College of Sports Medicine), and a novel demonstration-based non-player modeling technique is employed to simulate a marathon race. The VNM also allows players to learn Chinese culture and obtain knowledge of the Olympics while in tour mode during or after the running exercise. We conducted a pilot study to evaluate the usability of the features of the VNM that we have developed, and with promising results. (C) 2012 Elsevier Ltd. All rights reserved.
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