详细信息
Human factors/ergonomics evaluation for virtual reality headsets: a review ( EI收录)
文献类型:期刊文献
英文题名:Human factors/ergonomics evaluation for virtual reality headsets: a review
作者:Chen, Yumiao[1];Wang, Xin[1];Xu, Huijia[1]
机构:[1]East China Univ Sci & Technol, Sch Art Design & Media, Shanghai, Peoples R China
年份:2021
卷号:3
期号:2
起止页码:99
外文期刊名:CCF TRANSACTIONS ON PERVASIVE COMPUTING AND INTERACTION
收录:EI(收录号:20220811692618);WOS:【ESCI(收录号:WOS:000654201800001)】;
基金:This study was partly supported by National Natural Science Foundation of China (No. 51905175), Shanghai Pujiang Talent Program (No. 2019PJC021), the Fundamental Research Funds for the Central Universities (Nos. 50321171922001 and 2232018D3-27) and the Zhejiang Provincial Key Laboratory of integration of healthy smart kitchen system (No. 2014E10014).
语种:英文
外文关键词:Virtual reality; Virtual reality headsets; Head mount display; Human factors; ergonomics; Evaluation methods
摘要:Virtual reality can create a world that can be immersive, interactive, and imaginative, becoming a new entrance for the next-generation computing platform. However, the human factors/ergonomics problems of virtual reality headsets are not only bad for the physical and mental health of users, but also restrict the application of virtual reality technology in different fields. The purpose of this paper is to provide an overview of the human factors/ergonomics (HFE) studies for virtual reality headsets. This review paper describes and discusses the various factors and methodologies of HFE, for the purpose of better considering human factors, used in studies of virtual reality headsets and further human-centered product development. By reviewing the domestic and foreign research status of human factors/ergonomics evaluation for virtual reality headsets, this paper highlighted the importance of the research on human factors of virtual reality headsets. Based on this, the human factors such as human performance, pressure, fatigue and visual induced motion sickness were discussed. This paper also explored the methods and indices of human factors/ergonomics from subjective evaluation and objective evaluation. Finally, the future development trend of virtual reality was prospected, which was of great significance to the promotion of virtual reality industry. This is a first paper in the field of HFE studies for virtual reality headsets, which will remain helpful to the scientific community to start further human-centered research work and product development.
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