详细信息
A study of motivation and team member selection in online games
文献类型:期刊文献
英文题名:A study of motivation and team member selection in online games
作者:Lou, Tianyang[1];Zu, Yuning[2];Zhu, Ling[3]
机构:[1]Zhejiang Gongshang Univ, Hangzhou, Peoples R China;[2]Shanghai Shuoen Network Technol Co Ltd, Shanghai, Peoples R China;[3]East China Univ Sci & Technol, Shanghai, Peoples R China
年份:2020
卷号:32
期号:6
起止页码:1286
外文期刊名:ASIA PACIFIC JOURNAL OF MARKETING AND LOGISTICS
收录:;WOS:【SSCI(收录号:WOS:000560431900009)】;
语种:英文
外文关键词:Group; Online game; Motivations; Demographics; Team member selection
摘要:Purpose The purpose of this paper is to investigate impact of playing motivation on team member selection (TMS) in online games specifically related to Massively Multiplayer Online Role-playing Game environment. Design/methodology/approach A self-administered questionnaire was developed and administered to an online sample of 9,335 CR3 players. Findings The findings of this research indicated that social and immersion motivations have a significant effect on TMS. Additionally, it was discovered that achievement motivation has a positive relationship with dispositional TMS, a negative relationship to bond-based TMS. The moderation effect of frequency and gender is also demonstrated. Research limitations/implications The study verified the relationships of the theoretical model of the game motivation and TMS. Originality/value This study provides advice to operators of online games when motivating players to work in groups.
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