详细信息

Innovative Thinking About Human-Computer Interaction in Interactive Narrative Games  ( EI收录)  

文献类型:期刊文献

英文题名:Innovative Thinking About Human-Computer Interaction in Interactive Narrative Games

作者:Gao, Xintong[1]; Yu, Wei[1]

机构:[1] School of Art Design and Media, East China University of Science and Technology, No. 130, Meilong Road, Xuhui District, Shanghai, China

年份:2023

卷号:14046 LNCS

起止页码:89

外文期刊名:Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

收录:EI(收录号:20233514659232)

语种:英文

外文关键词:Computer games - Human computer interaction - Virtual reality

摘要:Research on game interaction has been popular in recent years. Interactive narrative games are a branch of role-playing game games. In order to give interactive narrative games a stronger sense of immersion and a more diverse experience, the study of their interaction methods is essential. In this paper, we start from the development experience of interactive narrative games and categorize the existing game interaction methods into eight types: visual, auditory, tactile, gesture, expression, virtual reality, augmented reality, and intentional interaction according to the existing applications. And on this basis, based on the interaction design principles proposed by Donald Norman and the acceptance aesthetics theory proposed by Hans Robert Jauss, the interaction methods of future interactive narrative games are explored. Finally, the trend of interaction development and innovation of interactive narrative games is summarized as five points: the compounding of interaction medium, the naturalization of interaction behavior, the receptive innovation of interactive aesthetics, the warning innovation of interaction ethics, and the development of dual-universe integration of interaction experience. ? 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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