详细信息

Effects of font size, stroke, and background on the legibility of Chinese characters in virtual reality for the elderly  ( SCI-EXPANDED收录 EI收录)  

文献类型:期刊文献

英文题名:Effects of font size, stroke, and background on the legibility of Chinese characters in virtual reality for the elderly

作者:Chen, Yumiao[1];Huang, Gan[1];Wang, Kaixuan[1]

机构:[1]East China Univ Sci & Technol, Sch Art Design & Media, Shanghai 200237, Peoples R China

年份:2025

卷号:68

期号:7

起止页码:1113

外文期刊名:ERGONOMICS

收录:;EI(收录号:20243416906051);WOS:【SSCI(收录号:WOS:001292901300001),SCI-EXPANDED(收录号:WOS:001292901300001)】;

基金:This study was partly supported by the National Natural Science Foundation of China [No. 51905175], Shanghai Soft Science Key Project [No. 23692104700], the second Batch of 2022 MOE of PRC Industry-University Collaborative Education Program [No. 220701710291027], and Xie Youbai Design Science Research Foundation [No. XYB-DS-202301].

语种:英文

外文关键词:Virtual reality; elderly-oriented design; legibility; font size; Chinese characters

摘要:To investigate the legibility of Chinese characters' font size, text background opacity, and font stroke for the elderly in virtual reality, we recruited old and young participants to conduct experiments with VR and used eye-tracking technology to record the data of task completion time and error rate. After analysis, we concluded that the minimum recognition font size for the elderly is 30 dmm, and the best font size is 60 dmm, which is 20 and 40 dmm for young people. The font style has a significant effect on old people (p = 0.000*). Besides, for font sizes smaller than 20 dmm and bigger than 50 dmm, text with strokes and over 50% semi-transparent backgrounds can improve legibility for the elderly. With a suitable font size, the influence of font style on the elderly is not significant. These conclusions can provide a reference for the elderly-oriented Chinese font design in VR. To investigate the legibility of Chinese characters' font size, text background opacity, and font stroke for the elderly in virtual reality. We recruited old and young participants to conduct experiments with VR and concluded the minimum recognition font size and the best font size for them.

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